

In order to keep the event faithful to the source material, we decided to add a voiceless option for our players.

KMR: I apologize to all the voice actors involved, but FFXI itself doesn’t have any voices – only the Final Fantasy-adjacent side games have voices. KMR: We didn’t just want to invoke some nostalgia, we wanted to show off that new characters and new adventures await players who stepped away from the game.įFXI: Changing the topic a little, GBF‘s cut scenes are normally voiced, but for this collab, we hear that there is a mode that has no voice to emulate the FFXI experience. I hope that we can introduce more players to the current storyline, The Voracious Resurgence.įFXI: We definitely get the sense that GBF wants to show off the FFXI of 2022, not the idyllic FFXI that you feel nostalgic for. It’s a good conclusion for many of the storylines, and by setting our collab event after the events of Rhapsodies we could show off its story. Rhapsodies is 7 years old now, and is kind of the culmination of FFXI‘s story. The game has an illustrious 20-year history, and I wanted the collab to show the players who were there at the beginning what the game has to offer today.įFXI: So is that why the story of the collab takes place after Rhapsodies of Vana’diel? I wanted people who once played the game and people who’ve never played FFXI before to know how good FFXI is today. That’s our priority, and we wanted our players to experience everything that makes FFXI so great.įFXI: Does that mean that you wanted current FFXI players, former FFXI players, and players who have never touched FFXI before to know what makes the game good? KMR: All of GBF‘s collabs are made with the intent to make as faithful an experience as possible. What aspects of the FFXI experience did you focus on for this collab? They did their due diligence, and we got the OK very quickly.įFXI: GBF has had collab events with many different franchises, and is known for the high quality of its collabs and its loyalty to the many famed franchises it brings in. I’m one of them, but there are many people on the development team who played FFXI at one point.įFXI: So did the proposal go over smoothly? On top of that, GBF and FFXI have a lot in common as fantasy RPGs, and as GBF‘s producer I thought that the two games would fit together very well.įFXI: There are definitely a lot of FFXI veterans in the GBF player base. My love for FFXI was one factor, and I wanted to promote the game however I could. We said “Please, let us run this event alongside your celebration.”įFXI: Were you the one who proposed the idea? Could we time a collab with the occasion?” A 20th anniversary is a momentous occasion, and the timing of a collab is key. KMR: Around the autumn of 2020, we approached Square Enix with the pitch “In two years, FFXI will celebrate its 20th anniversary. First, we talked about the 20th anniversary of FFXI and the landmark collab event.įFXI: To kick things off, could you talk about how the GBF-FFXI collab came to fruition? To commemorate the occasion, we interviewed the producer of GBF, Kimura Yuito (KMR), the man behind this collab and a dedicated player of FFXI. In March 2022, Granblue Fantasy (GBF) celebrated its 8th anniversary and started a collab event on May 9th.

All mistakes are vibratingsheep’s unless noted otherwise) “A collab that shows off FFXI as it is today”
